The only adjustments someone would have to do is improve the textures, but you'd have to do that with all of the bosses (excluding the Time Eater). Why not just import the Big Arm model from the 3DS version? While it doesn't have a higher res model (like the Biolizard, Egg Emporer, or the Time Eater) from another game, someone could still pull the model files from the 3DS rom of the game. The levels will be introduced and reinvisioned to not only give the players a feel of nostalgia, but to also give players the feel that they're playing something completely new. but like egg emporer which was in 3ds, you could find the original model from its corresponded game, SONIC HEROES!!!!!!!!!!!Ģ.MAKE THE ♥♥♥♥♥♥♥ BOSS FROM SCRATCH, SEGA SHOULD DO THIS AND PUT IT AS DLC CAUSE THE CASINO NIGHT DLC IS THE ONLY DLC FOR THIS FUGGING GAME. Levels in Sonic Generations are based off all of the video game levels in Sonic's Classic adventures (Sonic the Hedgehog 1, 2, 3) and Sonic's currrent adventures (Sonic Unleashed, Sonic Colors). Maybe get the boss models from their corresponding games like how big arm is the post final boss for 3ds.you might find a model of it from the original but cause thats inpossibe cause IT CAME FROM A ♥♥♥♥♥♥♥ 16BIT GENESIS GAME. Originally posted by Ashudow the Hedgehog (Sick):well there are 2 ways to port the bosses from 3ds to the console/pc versions.ġ.
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